﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Experimental.U2D.SpriteIntermediateRendererInfo
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;

#nullable disable
namespace UnityEngine.Experimental.U2D
{
  [RequiredByNativeCode]
  [NativeHeader("Runtime/2D/Renderer/SpriteRendererGroup.h")]
  internal struct SpriteIntermediateRendererInfo
  {
    public int SpriteID;
    public int TextureID;
    public int MaterialID;
    public Color Color;
    public Matrix4x4 Transform;
    public Bounds Bounds;
    public int Layer;
    public int SortingLayer;
    public int SortingOrder;
    public ulong SceneCullingMask;
    public IntPtr IndexData;
    public IntPtr VertexData;
    public int IndexCount;
    public int VertexCount;
    public int ShaderChannelMask;
  }
}
